Game Description
Tempo Dungeon is a 2.5D game where time can be stopped, slowed and speed up!
Players must use this attributes to their advantage whilst traversing the dungeon to avoid obstacles until they reach the treasure room!
Project Overview
I independently developed Tempo Dungeon, a 2.5D puzzle-platformer, as a solo developer in Unreal Engine 5. The game features a core mechanic of manipulating time (slowing, speeding, stopping).
This five-week project expanded my skills in level design, mechanics and player interaction within a 2.5D environment.
Time Manipulation Mechanic
Players can use Left Mouse Button to slow down time, Middle Mouse Button to slow time and Right Mouse Button to speed up time. The mechanic is built in such way that it only affects actors that contain the tag "Manipulate". The reason for design, is that it enables a higher control on what is manipulated. In addition, depending on what sort of manipulation the player is using, there is a different Post Process Effect applied to the camera to make it clear to the player that time has changed. If time is sped up, colours are saturated, if time is slowed, colours are desaturated and if time is stop, the world becomes black and white.


