Ashline: Decay

Engine

Unreal Engine 5

Project Type

Group Project

Role

Lead Technical Designer

Language Used

UE5 Blueprints

Game Description

A single player, first-person extraction game set in a highly bio-reactive zone where the player needs to collect valuable items until they meet their quota. They must avoid being caught by the enemies and can use any profits buy perks. Exposure to radiation results in player mutations such as mutating from a hand to a tentacle.

Project Overview

Ashline: Decay was developed over a six month period where the aim of the project was to find the answer to a question that many tradionally multiplayer games face:

"How can a multiplayer gameplay loop, be fun as single player?".

This projects draws heavy inspiration from games such as Lethal Company and R.E.P.O for their game play loops, with the focus being on making the single player experience more attractive. Research and playtesting revelead that immersion is the key to answering the project's main question, so every system, art and detail, revolves around immersion.

Advanced AI System

Due to the single player nature of the project, the game relies heavily on the use of an advanced AI system to replicates human behaviour in the most accurate way possible. Through the use of UE5's behaviour trees and Blackboards, the AI is able to enter different states such as patrolling, chasing and even exploring last known locations. Furthermore, by making use of the AI Perception Component, enemies are able to recieve different stimulants such as hearing (they hear the player drop items), sight (they see the player) and prediction (they predict what path the player will take).

Available for freelance

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54214E

Felipe Palacio

Game Designer

Available for freelance

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Ideate Plan Create Iterate Repeat

Felipe Palacio

Game Designer

Available for freelance

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Ideate
Plan
Create
Iterate
Repeat

Felipe Palacio

Game Designer

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