Available for freelance
Hi! I'm
Felipe Palacio
a
Game Designer
&
Technical Designer

{02} — Tools & Skills
My creative toolbox
{02} — Tools & Skills
My creative toolbox
{02} — Tools & Skills
My creative toolbox

Unreal Engine
Game Engine (Blueprints)
90
%

Unreal Engine
Game Engine (Blueprints)
90
%

Unity
Game Engine (C#)
70
%

Unity
Game Engine (C#)
70
%

Team Skills
Ability to work in a team
90
%

Team Skills
Ability to work in a team
90
%
{03} — Process
Technical Creative Process
Ideate
/
01
Come up with interesting and engaging game systems.
Inital ideas:
Think about an engaging system that could be an USP.
Research:
Analyze other games with similar systems to improve mine upon.
Define Scope:
Set the system’s objective in a manageable scope that allows for expansion.
Ideate
/
01
Come up with interesting and engaging game systems.
Inital ideas:
Think about an engaging system that could be an USP.
Research:
Analyze other games with similar systems to improve mine upon.
Define Scope:
Set the system’s objective in a manageable scope that allows for expansion.
Ideate
/
01
Come up with interesting and engaging game systems.
Inital ideas:
Think about an engaging system that could be an USP.
Research:
Analyze other games with similar systems to improve mine upon.
Define Scope:
Set the system’s objective in a manageable scope that allows for expansion.
Plan
/
02
Plan out efficient implementation systems.
Research:
Look at similar systems and break them down as a guide.
Pseudocode:
Use simple research and English to determine the structure of my system.
Flowchart:
Develop a complete flowchart based on the Pseudocode.
Plan
/
02
Plan out efficient implementation systems.
Research:
Look at similar systems and break them down as a guide.
Pseudocode:
Use simple research and English to determine the structure of my system.
Flowchart:
Develop a complete flowchart based on the Pseudocode.
Plan
/
02
Plan out efficient implementation systems.
Research:
Look at similar systems and break them down as a guide.
Pseudocode:
Use simple research and English to determine the structure of my system.
Flowchart:
Develop a complete flowchart based on the Pseudocode.
Create
/
03
Bringing the system to life.
Engine Implementation:
Use the flowchart to create a prototype of the system.
Sytem polishing:
Add depth to the system with effects such as VFX or SFX.
Create
/
03
Bringing the system to life.
Engine Implementation:
Use the flowchart to create a prototype of the system.
Sytem polishing:
Add depth to the system with effects such as VFX or SFX.
Create
/
03
Bringing the system to life.
Engine Implementation:
Use the flowchart to create a prototype of the system.
Sytem polishing:
Add depth to the system with effects such as VFX or SFX.
Iterate
/
04
Making the system modular.
Optimisation:
Analyse implementation for possible system optimisations.
Revisions:
Make necessary changes based on playtesting feedback.
Iterate
/
04
Making the system modular.
Optimisation:
Analyse implementation for possible system optimisations.
Revisions:
Make necessary changes based on playtesting feedback.
Iterate
/
04
Making the system modular.
Optimisation:
Analyse implementation for possible system optimisations.
Revisions:
Make necessary changes based on playtesting feedback.









